Basics

First, let us understand the basics of how vehicle movement is modeled in MSV.

Defining Vehicle and Pedestrian Movements: Way, Stream, and Flow

In MSV, the movement of vehicles and pedestrians is defined using three basic elements: Way, Stream, and Flow. These elements work together to simulate realistic traffic patterns and pathways.

Way

Stream

Flow

Flow refers to the number of vehicles or entities moving per hour per lane. For vehicle streams, the user must specify the percentage split (modal split in transport terminology) for each type of vehicle within the defined flow.

In MSV, origin-destination flow matrices are not used. Instead, the user directly specifies the number of entities (e.g., vehicles) in each stream. Similarly, there is no concept of shortest-path routing; the user must define the exact path they want the vehicles to follow.

By combining ways and streams, users can define complex and realistic traffic or pedestrian movement scenarios tailored to a variety of environments.

With these basics in mind, we will now explore the elements of the simulation environment and how to use them effectively.